After all, everyone’s just trying to get to the end of the level together, right? 3D World even encourages cooperation through level design. While Mario Kart gets plenty of attention for ruining friendships, you wouldn’t necessarily expect something similar from a Mario platformer. But if you manage to wrangle another player, the chill dynamic during solo play will change drastically. It’s akin to what you might see from an arcade beat-’em-up, trying to entice another source of quarters with a Marge or a Rafael joining the fight. When played solo, Super Mario 3D World keeps throwing out callouts - on the world map and at the start of every level - for other players to join in. Then I added a second person and it all went to shit. I enjoyed the first few worlds on the Nintendo Switch, but can’t recall feeling challenged. Super Mario 3D World definitely falls into this category. Time is rarely a factor, after all, and don’t worry if you die, since you have one million lives waiting in reserve. A tricky level might occasionally pop up, but 95% of Mario games can be completed by anyone with a passing familiarity with platformers. Mario platforming games are pretty chill when I’m playing on my own.
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